The RobWork implementation of a Bullet collision algorithm, using the standard ContactDetector.
More...
#include <BtRWCollisionAlgorithm.hpp>
Inherits btCollisionAlgorithm.
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| BtRWCollisionAlgorithm (rw::core::Ptr< const rwsim::contacts::ContactDetector > detector, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *col0Wrap, const btCollisionObjectWrapper *col1Wrap) |
| Construct new collision algorithm for Bullet that wraps a RobWork ContactDetector. More...
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virtual | ~BtRWCollisionAlgorithm () |
| Destructor.
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virtual void | processCollision (const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) |
| Find the contacts. More...
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virtual btScalar | calculateTimeOfImpact (btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) |
| Calculate the time of impact (not supported). More...
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virtual void | getAllContactManifolds (btManifoldArray &manifoldArray) |
| Get all contact manifolds. More...
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The RobWork implementation of a Bullet collision algorithm, using the standard ContactDetector.
◆ BtRWCollisionAlgorithm()
Construct new collision algorithm for Bullet that wraps a RobWork ContactDetector.
- Parameters
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detector | [in] the contact detector to use. |
ci | [in] the construction info. |
col0Wrap | [in] information about the first bullet body. |
col1Wrap | [in] information about the second bullet body. |
◆ calculateTimeOfImpact()
virtual btScalar calculateTimeOfImpact |
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btCollisionObject * |
body0, |
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btCollisionObject * |
body1, |
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const btDispatcherInfo & |
dispatchInfo, |
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btManifoldResult * |
resultOut |
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virtual |
Calculate the time of impact (not supported).
- Parameters
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body0 | [in] information about the first bullet body. |
body1 | [in] information about the second bullet body. |
dispatchInfo | [in] info about the dispatcher. |
resultOut | [out] the resulting contacts. |
- Returns
- the time of impact.
- Exceptions
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Exception | always (not supported). |
◆ getAllContactManifolds()
virtual void getAllContactManifolds |
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btManifoldArray & |
manifoldArray | ) |
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virtual |
Get all contact manifolds.
- Note
- The contact manifold will be appended to the given array.
- Parameters
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manifoldArray | [out] get all manifolds. |
- Exceptions
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Exception | if no manifold could be retrieved from dispatcher. |
◆ processCollision()
virtual void processCollision |
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const btCollisionObjectWrapper * |
body0Wrap, |
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const btCollisionObjectWrapper * |
body1Wrap, |
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const btDispatcherInfo & |
dispatchInfo, |
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btManifoldResult * |
resultOut |
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) |
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virtual |
Find the contacts.
- Parameters
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body0Wrap | [in] information about the first bullet body. |
body1Wrap | [in] information about the second bullet body. |
dispatchInfo | [in] info about the dispatcher. |
resultOut | [out] the resulting contacts. |
- Exceptions
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Exception | if resultOut is null or no manifold could be retrieved from dispatcher. |
The documentation for this class was generated from the following file: