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RobWorkProject
25.2.11-
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This is the complete list of members for ProximityStrategyFCL, including all inherited members.
_threads | ProximityStrategy | protected |
addGeometry(rw::proximity::ProximityModel *model, const rw::geometry::Geometry &geom) | ProximityStrategyFCL | virtual |
addGeometry(rw::proximity::ProximityModel *model, rw::core::Ptr< rw::geometry::Geometry > geom, bool forceCopy=false) | ProximityStrategyFCL | virtual |
addModel(rw::core::Ptr< rw::models::Object > object) | ProximityStrategy | virtual |
addModel(const rw::core::Ptr< rw::kinematics::Frame > frame, const rw::geometry::Geometry &faces) | ProximityStrategy | virtual |
addModel(const rw::core::Ptr< rw::kinematics::Frame > frame, rw::core::Ptr< rw::geometry::Geometry > faces, bool forceCopy=false) | ProximityStrategy | virtual |
AllContacts enum value (defined in CollisionStrategy) | CollisionStrategy | |
BV enum name | ProximityStrategyFCL | |
clear() | ProximityStrategyFCL | virtual |
clearFrame(const rw::core::Ptr< rw::kinematics::Frame > frame) | ProximityStrategy | virtual |
clearFrames() | ProximityStrategy | virtual |
CollisionStrategy() | CollisionStrategy | protected |
createModel() | ProximityStrategyFCL | virtual |
destroyModel(rw::proximity::ProximityModel *model) | ProximityStrategyFCL | virtual |
distance(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb) | DistanceStrategy | |
distance(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, class ProximityStrategyData &data) | DistanceStrategy | |
distance(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, class ProximityStrategyData &data) | DistanceStrategy | inline |
distance(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, double threshold) | DistanceStrategy | |
distance(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, double threshold, ProximityStrategyData &data) | DistanceStrategy | |
distance(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, double threshold, ProximityStrategyData &data) | DistanceStrategy | inline |
DistanceMultiStrategy() | DistanceMultiStrategy | protected |
distances(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, double tolerance) | DistanceMultiStrategy | |
distances(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, double tolerance, class ProximityStrategyData &data) | DistanceMultiStrategy | |
distances(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, double tolerance, class ProximityStrategyData &data) | DistanceMultiStrategy | inline |
DistanceStrategy() | DistanceStrategy | protected |
doDistance(rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb, class rw::proximity::ProximityStrategyData &data) | ProximityStrategyFCL | |
rw::proximity::DistanceStrategy::doDistance(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, class ProximityStrategyData &data)=0 | DistanceStrategy | protectedpure virtual |
doDistances(rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb, double tolerance, class rw::proximity::ProximityStrategyData &data) | ProximityStrategyFCL | |
rw::proximity::DistanceMultiStrategy::doDistances(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, double tolerance, class ProximityStrategyData &data)=0 | DistanceMultiStrategy | protectedpure virtual |
doDistanceThreshold(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, double threshold, ProximityStrategyData &data) | DistanceStrategy | inlineprotectedvirtual |
doInCollision(rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb, rw::proximity::ProximityStrategyData &data) | ProximityStrategyFCL | |
rw::proximity::CollisionStrategy::doInCollision(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, ProximityStrategyData &data)=0 | CollisionStrategy | protectedpure virtual |
FCLBVHModelPtr typedef | ProximityStrategyFCL | |
FCLModelList typedef | ProximityStrategyFCL | |
FirstContact enum value (defined in CollisionStrategy) | CollisionStrategy | |
getBV() | ProximityStrategyFCL | inline |
getCollectFCLResults() | ProximityStrategyFCL | inline |
getCollisionContacts(std::vector< rw::proximity::CollisionStrategy::Contact > &contacts, rw::proximity::ProximityStrategyData &data) | ProximityStrategyFCL | virtual |
getCollisionRequest() | ProximityStrategyFCL | |
getCollisionResult(std::size_t index) | ProximityStrategyFCL | |
getCollisionResults() | ProximityStrategyFCL | inline |
getDistanceRequest() | ProximityStrategyFCL | |
getDistanceResult() | ProximityStrategyFCL | |
getGeometries(rw::proximity::ProximityModel *model) | ProximityStrategyFCL | virtual |
getGeometryIDs(rw::proximity::ProximityModel *model) | ProximityStrategyFCL | virtual |
getModel(const rw::core::Ptr< rw::kinematics::Frame > frame) | ProximityStrategy | |
getSurfaceNormals(rw::proximity::DistanceMultiStrategy::Result &res, int idx) | ProximityStrategyFCL | virtual |
hasModel(const rw::core::Ptr< rw::kinematics::Frame > frame) | ProximityStrategy | virtual |
inCollision(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, QueryType type=FirstContact) | CollisionStrategy | |
inCollision(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, class ProximityStrategyData &data, QueryType type=FirstContact) | CollisionStrategy | |
inCollision(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, ProximityStrategyData &data) | CollisionStrategy | |
make(rw::core::Ptr< CollisionToleranceStrategy > strategy, double tolerance) | CollisionStrategy | static |
make(rw::core::Ptr< CollisionToleranceStrategy > strategy, const rw::kinematics::FrameMap< double > &frameToTolerance, double defaultTolerance) | CollisionStrategy | static |
ProximityStrategy() | ProximityStrategy | protected |
ProximityStrategyFCL(BV bv=BV::RSS) | ProximityStrategyFCL | |
Ptr typedef | ProximityStrategyFCL | |
QueryType enum name | CollisionStrategy | |
removeGeometry(rw::proximity::ProximityModel *model, const std::string &geomId) | ProximityStrategyFCL | virtual |
Result typedef (defined in CollisionStrategy) | CollisionStrategy | |
RW_DEPRECATED("This function is deprecated due to a spelling mistake, use the correct " "spelling \"getGeometries\" instead") std (defined in ProximityStrategy) | ProximityStrategy | inline |
setBV(const BV &bv) | ProximityStrategyFCL | inline |
setCollectFCLResults(bool enable) | ProximityStrategyFCL | inline |
useThreads(int threads) | ProximityStrategy | |
~CollisionStrategy() | CollisionStrategy | virtual |
~DistanceMultiStrategy() | DistanceMultiStrategy | virtual |
~DistanceStrategy() | DistanceStrategy | virtual |
~ProximityStrategy() | ProximityStrategy | virtual |
~ProximityStrategyFCL() | ProximityStrategyFCL | virtual |