RobWorkProject  24.8.23-
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RenderSmoothSkin Class Reference

renders skin using vertice weights in relation to the bone structure. More...

#include <RenderSmoothSkin.hpp>

Inherits Render.

Additional Inherited Members

- Public Types inherited from Render
typedef rw::core::Ptr< RenderPtr
 smart pointer type to this class
 
typedef DrawableNode::DrawType DrawType
 when calling render on the draw mode or type can be specified. See DrawableNode::DrawType
 
- Public Member Functions inherited from Render
virtual ~Render ()
 destructor
 
- Protected Member Functions inherited from Render
 Render ()
 Only instances of classes inheriting Render is allowed.
 

Detailed Description

renders skin using vertice weights in relation to the bone structure.

Each vertice has a number of bones attached. These attached bones influence the position of the vertice.

The transformation of each vertice is weighted against the transformation of each attached bone. Such that the vertice position is defined by \( v' = \sum w_i v . M_{[i]} \) where M is the transform from Base frame to the the i'th attached bone (which is not the i'th bone).

Note
The number of attached bones to a single vertice should not be too large <5.

The documentation for this class was generated from the following file: