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RobWorkProject
24.12.4-
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Render a point cloud. More...
#include <RenderPointCloud.hpp>
Inherits Render.
Public Types | |
typedef rw::core::Ptr< RenderPointCloud > | Ptr |
smart pointer type to this class | |
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typedef rw::core::Ptr< Render > | Ptr |
smart pointer type to this class | |
typedef DrawableNode::DrawType | DrawType |
when calling render on the draw mode or type can be specified. See DrawableNode::DrawType | |
Public Member Functions | |
RenderPointCloud () | |
Constructs RenderPointCloud with no points. | |
RenderPointCloud (const std::vector< rw::math::Vector3D< float >> &points) | |
Construct RenderPointCloud adding the points specified. More... | |
virtual | ~RenderPointCloud () |
Descructor. | |
void | addPoint (const rw::math::Vector3D< float > &p) |
Adds a single line to the drawable. More... | |
void | addPoint (const rw::math::Vector3D< double > &p) |
Adds a single line to the drawable. | |
void | addPoints (const std::vector< rw::math::Vector3D< float >> &points) |
Adds a collection of points. More... | |
void | addPoints (const std::vector< rw::math::Vector3D< double >> &points) |
Adds a collection of points. More... | |
void | setColor (float r, float g, float b, float alpha) |
Sets the color of the points. More... | |
void | setPointSize (float size) |
Sets point size. More... | |
void | clear () |
Clears all points. More... | |
void | draw (const rw::graphics::DrawableNode::RenderInfo &info, rw::graphics::DrawableNode::DrawType type, double alpha) const |
void | rerender () |
Rerender the scene into the display list. This method need to be called after all points has been added. | |
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virtual | ~Render () |
destructor | |
Additional Inherited Members | |
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Render () | |
Only instances of classes inheriting Render is allowed. | |
Render a point cloud.
RenderPointCloud | ( | const std::vector< rw::math::Vector3D< float >> & | points | ) |
Construct RenderPointCloud adding the points specified.
points | [in] Points to draw |
void addPoint | ( | const rw::math::Vector3D< float > & | p | ) |
Adds a single line to the drawable.
p | [in] point to add |
void addPoints | ( | const std::vector< rw::math::Vector3D< double >> & | points | ) |
Adds a collection of points.
points |
void addPoints | ( | const std::vector< rw::math::Vector3D< float >> & | points | ) |
Adds a collection of points.
After all points are added, the display list will be updated
points | [in] List of points |
void clear | ( | ) |
Clears all points.
When clearing the points a new display list without points will be generated.
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virtual |
info | [in] state and rendering specific info |
type | [in] the drawtype which is being used |
alpha | [in] the alpha value to render with |
Implements Render.
void setColor | ( | float | r, |
float | g, | ||
float | b, | ||
float | alpha | ||
) |
Sets the color of the points.
The influence of the alpha value depends on how opengl is configured. Calling setColor triggers an update of the display list
r | [in] red [0;1] |
g | [in] green [0;1] |
b | [in] blue [0;1] |
alpha | [in] alpha [0;1] |
void setPointSize | ( | float | size | ) |
Sets point size.
The thickness is forwarded to glPointSize. Default 2.0. Calling setPointSize triggers an update of the display list
size | [in] Point size |