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RobWorkProject
24.12.4-
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This is the complete list of members for EAA< T >, including all inherited members.
angle() const | EAA< T > | inline |
axis() const | EAA< T > | inline |
cross(const rw::math::Vector3D< T > &v) const | EAA< T > | inline |
cross(const EAA< T > &eaa) const | EAA< T > | inline |
dot(const rw::math::Vector3D< T > &v) | EAA< T > | inline |
dot(const EAA< T > &eaa) | EAA< T > | inline |
e() | EAA< T > | inline |
e() const | EAA< T > | inline |
EAA(const rw::math::Rotation3D< T > &R) | EAA< T > | explicit |
EAA() | EAA< T > | inline |
EAA(const rw::math::Vector3D< T > &axis, T angle) | EAA< T > | inline |
EAA(T thetakx, T thetaky, T thetakz) | EAA< T > | inline |
EAA(const rw::math::Vector3D< T > &v1, const rw::math::Vector3D< T > &v2) | EAA< T > | |
EAA(rw::math::Vector3D< T > eaa) | EAA< T > | inlineexplicit |
EAA(const rw::math::EAA< T > &eaa) | EAA< T > | inline |
EAA(const Eigen::MatrixBase< R > &r) | EAA< T > | inlineexplicit |
elemAdd(const EAA< T > &rhs) const | EAA< T > | inline |
elemAdd(const T rhs) const | EAA< T > | inline |
elemDivide(const Eigen::MatrixBase< R > &rhs) const | EAA< T > | inline |
elemDivide(const EAA< T > &rhs) const | EAA< T > | inline |
elemDivide(const T &rhs) const | EAA< T > | inline |
elemDivide(const rw::math::Vector3D< T > &rhs) const | EAA< T > | inline |
elemMultiply(const Eigen::MatrixBase< R > &rhs) const | EAA< T > | inline |
elemMultiply(const EAA< T > &rhs) const | EAA< T > | inline |
elemMultiply(const T &rhs) const | EAA< T > | inline |
elemMultiply(const rw::math::Vector3D< T > &rhs) const | EAA< T > | inline |
elemSubtract(const EAA< T > &rhs) const | EAA< T > | inline |
elemSubtract(const T rhs) const | EAA< T > | inline |
norm1() const | EAA< T > | inline |
norm2() const | EAA< T > | inline |
normInf() const | EAA< T > | inline |
operator Eigen::Matrix< T, 3, 1 >() const | EAA< T > | inline |
operator Eigen::Matrix< T, 3, 1 > &() | EAA< T > | inline |
operator rw::math::Vector3D< T >() const | EAA< T > | inline |
operator rw::math::Vector3D< T > &() | EAA< T > | inline |
operator!=(const rw::math::Vector3D< T > &rhs) const | EAA< T > | inline |
operator!=(const rw::math::Vector3D< T > &lhs, const EAA< T > &rhs) | EAA< T > | friend |
operator!=(const EAA< T > &rhs) const | EAA< T > | inline |
operator!=(const Eigen::MatrixBase< R > &rhs) const | EAA< T > | inline |
operator!=(const Eigen::MatrixBase< R > &lhs, const EAA< T > &rhs) | EAA< T > | friend |
operator()(size_t i) const | EAA< T > | inline |
operator()(size_t i) | EAA< T > | inline |
operator*(const EAA< T > &rhs) const | EAA< T > | inline |
operator*(const rw::math::Rotation3D< T > &aRb, const EAA< T > &bTKc) | EAA< T > | friend |
operator*(const rw::math::Rotation3D< R > &rhs) | EAA< T > | inline |
operator+(const Eigen::MatrixBase< R > &rhs) const | EAA< T > | inline |
operator+(const Eigen::MatrixBase< R > &lhs, const EAA< T > &rhs) | EAA< T > | friend |
operator+(const rw::math::Vector3D< T > &rhs) const | EAA< T > | inline |
operator+(const rw::math::Vector3D< T > &lhs, const EAA< T > &rhs) | EAA< T > | friend |
operator+=(const rw::math::Vector3D< T > &rhs) | EAA< T > | inline |
operator+=(const Eigen::MatrixBase< R > &r) | EAA< T > | inline |
operator-(const Eigen::MatrixBase< R > &rhs) const | EAA< T > | inline |
operator-(const Eigen::MatrixBase< R > &lhs, const EAA< T > &rhs) | EAA< T > | friend |
operator-() const | EAA< T > | inline |
operator-(const rw::math::Vector3D< T > &rhs) const | EAA< T > | inline |
operator-(const rw::math::Vector3D< T > &lhs, const EAA< T > &rhs) | EAA< T > | friend |
operator-=(const rw::math::Vector3D< T > &rhs) | EAA< T > | inline |
operator-=(const Eigen::MatrixBase< R > &r) | EAA< T > | inline |
operator<<(std::ostream &os, const EAA< T > &eaa) | EAA< T > | friend |
operator=(const EAA< T > &rhs) | EAA< T > | inline |
operator=(const rw::math::Vector3D< T > &rhs) | EAA< T > | inline |
operator=(const Eigen::MatrixBase< R > &r) | EAA< T > | inline |
operator=(const rw::math::Rotation3D< T > &rhs) | EAA< T > | inline |
Rotation3DVector< double >::operator=(const Rotation3DVector &) | Rotation3DVector< double > | inlineprotected |
operator==(const rw::math::Vector3D< T > &rhs) const | EAA< T > | inline |
operator==(const rw::math::Vector3D< T > &lhs, const EAA< T > &rhs) | EAA< T > | friend |
operator==(const EAA< T > &rhs) const | EAA< T > | inline |
operator==(const Eigen::MatrixBase< R > &rhs) const | EAA< T > | inline |
operator==(const Eigen::MatrixBase< R > &lhs, const EAA< T > &rhs) | EAA< T > | friend |
operator[](size_t i) const | EAA< T > | inline |
operator[](size_t i) | EAA< T > | inline |
read(rw::math::EAA< double > &sobject, rw::common::InputArchive &iarchive, const std::string &id) | EAA< T > | related |
read(rw::math::EAA< float > &sobject, rw::common::InputArchive &iarchive, const std::string &id) | EAA< T > | related |
Rotation3DVector(const Rotation3DVector &) | Rotation3DVector< double > | inlineprotected |
Rotation3DVector() | Rotation3DVector< double > | inlineprotected |
scaleAngle(const T &scale) | EAA< T > | inline |
setAngle(const T &angle) | EAA< T > | inline |
size() const | EAA< T > | inline |
toRotation3D() const | EAA< T > | virtual |
toVector3D() | EAA< T > | inline |
toVector3D() const | EAA< T > | inline |
write(const rw::math::EAA< double > &sobject, rw::common::OutputArchive &oarchive, const std::string &id) | EAA< T > | related |
write(const rw::math::EAA< float > &sobject, rw::common::OutputArchive &oarchive, const std::string &id) | EAA< T > | related |
~EAA() | EAA< T > | inlinevirtual |
~Rotation3DVector() | Rotation3DVector< double > | inlinevirtual |